How to evaluate the possibilities of children's computer games
Sources of computer gaming resources (IR) in the arcade of a modern child we were discussing in a separate article. Doubt that these toys occupy an important place in the leisure activities of senior preschool children and juveniles of primary school, we are almost there. The question arises: who organizes, directs and controls this trend play actively the younger generation of the new Russia?
Sorry to say, but no. Hope for the qualified help educators and teachers slowly drowning in the waves of educational reforms and the efforts of individual parents worried about a virtual life of their child, as a rule, fall within the boundaries of the family.
It would seem that all the adults in tandem "parents – teachers" interested in the fact that children read the right books, watching the best movies and plays, listening to smart music and playing games that develop their imagination, memory, attention and everything that can develop into a little person.
However, approximately having dealt with art and literature, modern society in 30 years, and are unable to formulate criteria for the evaluation of children's computer games. An existing set of didactic classifiers on the real market of gaming software products looks ridiculous relic of the times of Ivan the terrible.
How to choose in the vast market and network space good, positive and most importantly, really useful for your child's IR definitely nobody knows. We can offer you extended version of "word of mouth", that is a proven method of collective expert evaluation of children's computer games, based on information exchange between indifferent to the acute problem of parents and teachers.
Rating category of children's computer games
Fairly obvious criteria consumer qualities IL, passed approbation in educational establishments, in the presentation of our scientific Advisor S. S. Kobzeva looks difficult, so we will formulate it in an accessible form. Outset that we are talking exclusively about network gaming resources. Analysis of the market of children's computer games to other media (CD, gaming consoles, etc.) will be given in another article of our site.
So, your child has learned to turn on the computer, browsing the Internet and trying to find a fun game. On the one hand, it should be welcomed, because in the world of IT technologies he will live. If you look cautiously, it is unclear what he finds there, and what will happen then so keen to play. So find the time, join and evaluate.
1. The identity of the source. Simply to assess the degree of correspondence between the declared and actual properties of IR, in particular, gaming purposes, the age of conformity, teaching validity, a real developmental impact.
2. The variability of the game. Rate the story perspectives
3. The design of the playing field. The most important component to any children's games. Honestly, this is quite a complex and comprehensive assessment design, construction and artistic aspects of IR.
4. The comfort of the game. Here one should pay particular attention to important parameters:
- game manual, which should be clear at least to you
- the rules of the game, and how they change as you progress through the stages
- interface: the controls (keyboard, mouse, combination), feedback (voice, alarm, text), settings and support for the following rounds.
It is not necessary to pay attention to the complexity of the language. Like any jury member, parent, assessing the quality of children's IR could be biased, however, the opinion of the adult, expressed in a rough estimate, "well, somewhere in the C grade with a plus" should be decisive. Alas, have to disappoint you: in a computer game you have to experience personally before you make her your child.
But these work are useful and valuable not only for your child but for the entire parent community. Your, even a subjective rating of a particular game resource, promptly posted on our website, will allow other parents to save some of your time.
Will just have to wait for a return of friendly recommendations. In this article we have deliberately not considered such important categories as "children's evaluation of" computer games and ways of its determination, as this topic deserves a separate discussion.